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Mitchell hoeft is a navtive of ashland, ohio, but has been living in sunny sarasota, FLorida since his freshman year of high school at Suncoast polytechnical high. While there he studied Game art/design, computer/traditional animation, and advance placement studio drawing and design in the school's unique A.G.S (Art, game, simulation) program.

 

He is currently enrolled at Ringling college of art + Design studying for a bachelors degree in graphic design. As a freshman he has worked on a variety of projects ranging from creating designs for buttons, drink coasters, masks, websites, and business cards.  besides studying he takes freelance graphic design, photograpy, and editing work to help continue his education and get started with his career. 

 

He specializes in using Adobe photoshop, illustrator, indesign, and occasionally premier and after effects. He also has experience working with autodesk maya, yoyo's gamemaker, garage band, fire alpaca, and toon boom animation software.

He is also comfortable working with his hands as well having experience in multiple artistic mediums ranging from graphite and charcoal to collaging and profesional photography.

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"People often misunderstand graphic designers as people who work in print or in adverting, and while we do both I would hardly use those words to describe my career. In my own opinion a graphic designer is really a storyteller. I have always been interested in the story behind everything and how people, no matter how different or similar their opinions are, interpret that story. Now as a graphic designer my job is to tell the stories behind companies, events, products, services, and other things that are considered marketable. I often work laboriously to tell that story visually using images, graphics, and text trying to bring out what it is that connects people to the story."                       -Mitchell Hoeft

"Sometimes I am asked how people recognize my work and how I make it, and I like to think that my work is recognizable because of my unique and organic style of drawing and design that differs from the popular concept of modernism among today’s designers. Whenever I start a project I often start by doing an extensive amount of research on both what I am working on and what kind of principles and elements I will apply to the project. I then ask other people for their ideas and opinions about the project and I continue researching to see if the ideas have any merit. I then will continuously prototype the project till I have had decent reviews from multiple other people. While this sounds like standard procedure I like to think that by doing this I can put as many of the client’s ideas in the product as possible without ruining the design. When I work on projects I most often work using computer software, but I do quite often work with paper, pencils, markers, scrap paper, and anything else that I think is necessary for the project as well."                               -Mitchell Hoeft

​Mitchell Hoeft

Graphic Designer

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